Welcome miners to the Mining Inc Remastered Wiki! This wiki is a collaborative wiki about the game Mining Inc Remastered. Here you will find stuff about the features of the game like Minerals, Vehicles, Locations and game events.This Wiki is still incomplete, please keep that in mind while reading. Here are Slicing Simulator codes (Roblox Game by Sellout Studios). You can find there list with all the valid or working codes you can redeem right now.Slicing Simulator Codes – Full ListLooking for some free rewards? Hope you enjoy them, because we are going to provide you all the valid or working. Are You Looking Mining Simulator Codes List? Yes, you came to correct place to get Roblox Mining Simulator Codes List 2019? It will be very helpful to who is searching for Mining Simulator codes wiki. Runway Rumble created the Mining Simulator which was first derived on February 13, 2018. It is an interesting game which the back-end folks.
- -- Break the first layer of grass, stand over the dirt, and then execute the auto rebrith thing
- localfunction NewRayMine(vectorvalue)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
- )
- local ignore ={game.Players.LocalPlayer.Character}
- local part, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(ray, ignore)
- print(part)
- game.Workspace.RemoteEvent:FireServer('MineBlock', part.Parent)
- end
- [2]=25,
- [4]=250,
- [6]=2000,
- [8]=16500,
- [10]=78000,
- [16]=400000,
- [18]=775000,
- [20]=2450000,
- }
- local BackPrices ={
- [4]=350,
- [6]=3500,
- [8]=15000,
- [10]=72000,
- [12]=350000,
- [14]=720000,
- [16]=2000000,
- }
- --NewRayMine(Vector3.new(5, 0, 0)) behind
- --NewRayMine(Vector3.new(0, 0, 5)) left
- local pick =4
- local buypick =true
- local rbp =(game.Players.LocalPlayer.leaderstats.Rebirths.Value +1)*10000000
- localfunction BuyPickAndBack()
- if PickPrices[pick]< game.Players.LocalPlayer.leaderstats.Coins.Value then
- game.Workspace.RemoteEvent:FireServer('BuyItem','Tools', pick)
- buypick =false
- elseif buypick ~=truethen
- game.Workspace.RemoteEvent:FireServer('BuyItem','Backpack',19)
- pick =16
- back = back +1
- end
- game.Workspace.RemoteEvent:FireServer('SellItems')
- if game.Players.LocalPlayer.leaderstats.Coins.Value < rbp then
- NewRayMine(Vector3.new(5,0,0))
- NewRayMine(Vector3.new(0,0,5))
- else
- rbp =(game.Players.LocalPlayer.leaderstats.Rebirths.Value +1)*10000000
- end
- RebirthMine()
- Sell()