
Having server-sided boundary checks for areas that are inaccessible to regular players is a sound idea. However, being ROBLOX, glitches do sometimes happen where a player might accidentally stumble into these areas. Rather than punish the player (ie; kick/ban), you could simply teleport the player to a nearby known valid location. Basically, just get into the habit of not using:Kick on the client and Instead do it on the Server, if the offense you are wanting to:Kick for is on the Clients side then just use Remote-Events and kick the player from the Server. Another thing that has gotten a little popular lately is instead of Kicking on the client you crash them instead.
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Force Kick Script Roblox
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Roblox Kick Off Hacker Typer
Jul 26th, 2019

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Roblox Kick Player Script Hack
- -- This script has been converted to FE by iPxter
- if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- print('FE Compatibility code by Mokiros | Translated to FE by iPxter')
- local Event = Instance.new('RemoteEvent')
- --Fake event to make stuff like Mouse.KeyDown work
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- return t
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- --Merged 2 functions into one by checking amount of arguments
- --This function will trigger the events that have been :Connect()'ed
- local t = m[ev]
- t.Function(...)
- end
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if io.isMouse then
- m.Hit = io.Hit
- local b = io.UserInputState Enum.UserInputState.Begin
- if io.UserInputType Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
- for _,t in pairs(CAS.Actions) do
- if kio.KeyCode then
- end
- end
- m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
- UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
- end)
- local Player = game:GetService('Players').LocalPlayer
- local Event = script:WaitForChild('UserInput_Event')
- local UIS = game:GetService('UserInputService')
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- UIS.InputBegan:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end]],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- function welcomeOut(we)
- we:TweenPosition(UDim2.new(0.5, -120,-2,0), 'Out', 'Bounce',2)
- we.Visible = false
- local wea = Instance.new('ScreenGui')
- local Welcome = Instance.new('TextLabel')
- Welcome.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- Welcome.BorderSizePixel = 2
- Welcome.Text = 'Welcome, Made by 'gabkiu1', ENJOY!'
- Welcome.Size = UDim2.new(0, 250, 0, 45)
- welcomeOut(Welcome)
- function newgui()
- local plr = owner
- local Frame = Instance.new('Frame')
- local victime = Instance.new('TextBox')
- local tReason = Instance.new('TextBox')
- ScreenGui.Parent = plr.PlayerGui
- Frame.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- Frame.BorderColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- Frame.Position = UDim2.new(0.915912032, -100, 1, -65)
- tReason.Name = 'tReason'
- tReason.BackgroundColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- tReason.BorderSizePixel = 2
- tReason.Position = UDim2.new(0, 0, -0.338461548, 0)
- tReason.Font = Enum.Font.Fantasy
- tReason.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- tReason.TextColor3 = Color3.new(1, 1, 1)
- cKick.Parent = Frame
- cKick.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- cKick.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- cKick.Position = UDim2.new(0.109090912, 0, 0.55384618, 0)
- cKick.Font = Enum.Font.Fantasy
- cKick.TextColor3 = Color3.new(1, 1, 1)
- local cBan = cKick:Clone()
- cBan.Text = 'Ban'
- cBan.Position = UDim2.new(0.539090912, 0, 0.55384618, 0)
- victime.Parent = Frame
- victime.BackgroundColor3 = Color3.new(0.917647, 0.917647, 0.917647)
- victime.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- victime.Position = UDim2.new(0.0606060624, 0, 0.123076923, 0)
- victime.Font = Enum.Font.Fantasy
- victime.Text = 'Player Name'
- victime.TextScaled = true
- victime.TextWrapped = true
- Kicked.Name = 'Kicked'
- Kicked.BackgroundColor3 = Color3.new(0.14902, 0.14902, 0.14902)
- Kicked.BorderColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- Kicked.Position = UDim2.new(0.5, -120, 0, 0)
- Kicked.Visible = false
- Kicked.Text = '
- Kicked.TextScaled = true
- Kicked.TextWrapped = true
- function plrReason(victim,reason)
- rGui.Parent = victim.PlayerGui
- victimReason.Parent = rGui
- victimReason.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804)
- victimReason.BorderColor3 = Color3.new(0.0705882, 0.0705882, 0.0705882)
- victimReason.Font = Enum.Font.Fantasy
- victimReason.TextColor3 = Color3.new(1, 1, 1)
- end
- function Kick(PLAYER)
- if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') and PLAYER.Character:FindFirstChild('Torso') then
- PLAYER.Character.HumanoidRootPart.Position = Vector3.new(math.random(999000, 1001000), 10000, 0)
- local Plat = Instance.new('SkateboardPlatform', PLAYER.Character) Plat.Position = PLAYER.Character.HumanoidRootPart.Position
- Plat.Size = Vector3.new(100, 1, 100)
- local PART = Instance.new('Part', PLAYER.Character)
- PART.Position = Plat.Position - Vector3.new(0, 3, 0)
- PART.Anchored = true
- PART.Transparency = 1
- if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') then
- Plat.Position = PLAYER.Character.HumanoidRootPart.Position
- Kick(PLAYER)
- end
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- if game.Players:FindFirstChild(plrName) then
- Kicked.Visible = true
- Kicked.Visible = false
- Kicked.Text = 'Kicked ' .. plrName .. ' Successful, Made By gabkiu1'
- wait(6)
- end
- end
- function RKick(plrName)
- local plrexist = game.Players:FindFirstChild(plrName)
- return false
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- if not game.Players:FindFirstChild(plrName) then
- wait(1)
- Kicked.Text = 'Kicked ' .. plrName .. ' Successful, Made By gabkiu1'
- wait(6)
- else
- Kicked.Visible = true
- end
- end
- if game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- wait()
- wait(2.25)
- Kicked.Text = 'Something hanpped, ... error...'
- wait(6)
- end
- if not game.Players:FindFirstChild(plrName) then
- Kicked.Text = 'Banned ' .. plrName .. ' Successful, Made By gabkiu1'
- wait(6)
- while true do
- wait(1)
- end
- end
- if not game.Players:FindFirstChild(plrName) then
- end
- Kick(game.Players:FindFirstChild(plrName))
- if game.Players:FindFirstChild(plrName) then
- Kicked.Visible = true
- Kicked.Visible = false
- if not game.Players:FindFirstChild(plrName) then
- plrReason(game.Players:FindFirstChild(plrName),tReason.Text)
- Kicked.Text = 'Banned ' .. plrName .. ' Successful, Made By gabkiu1'
- wait(6)
- while true do
- wait(2)
- end
- end
- cBan.MouseButton1Click:connect(function()
- local letters = string.len(victime.Text)
- local ple = string.lower(string.sub(v.Name,1,letters))
- eBan(v.Name)
- end
- end)
- cKick.MouseButton1Click:connect(function()
- if string.lower(victime.Text) 'all' then
- if v.Name ~= owner then
- end
- elseif string.lower(victime.Text) 'others' then
- if v.Name ~= owner then
- end
- else
- if not RKick(victime.Text) then
- for i,v in pairs(game.Players:GetChildren()) do
- local ple = string.lower(string.sub(v.Name,1,letters))
- EKick(v.Name)
- end
- end
- end
- owner
- end)