Client Sided Hacks Roblox

Aug 25th, 2019
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Hi, I hope you liked the video as it was easy to make!Subscribe and like for more as all these scripts are working(DISCLAIMER: YOU CAN ONLY USE THESE INSIDE.

  1. if game:GetService('RunService'):IsClient() then error('Script must be server-side in order to work; use h/ and not hl/') end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. print('this is gonna be so funny lmao')
  4. local Event = Instance.new('RemoteEvent')
  5. --Fake event to make stuff like Mouse.KeyDown work
  6. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  7. return t
  8. --Creating fake input objects with fake variables
  9. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  10. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  11. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  12. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  13. --Merged 2 functions into one by checking amount of arguments
  14. --This function will trigger the events that have been :Connect()'ed
  15. local t = m[ev]
  16. t.Function(...)
  17. end
  18. UIS.TrigEvent = te
  19. Event.OnServerEvent:Connect(function(plr,io)
  20. if io.isMouse then
  21. m.Hit = io.Hit
  22. local b = io.UserInputState Enum.UserInputState.Begin
  23. if io.UserInputType Enum.UserInputType.MouseButton1 then
  24. return m:TrigEvent(b and 'Button1Down' or 'Button1Up')
  25. for _,t in pairs(CAS.Actions) do
  26. if kio.KeyCode then
  27. end
  28. end
  29. m:TrigEvent(b and 'KeyDown' or 'KeyUp',io.KeyCode.Name:lower())
  30. UIS:TrigEvent(b and 'InputBegan' or 'InputEnded',io,false)
  31. end)
  32. local Player = game:GetService('Players').LocalPlayer
  33. local Event = script:WaitForChild('UserInput_Event')
  34. local UIS = game:GetService('UserInputService')
  35. if a then return end
  36. --Since InputObject is a client-side instance, we create and pass table instead
  37. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  38. UIS.InputBegan:Connect(input)
  39. local h,t
  40. --Give the server mouse data 30 times every second, but only if the values changed
  41. --If player is not moving their mouse, client won't fire events
  42. if h~=Mouse.Hit or t~=Mouse.Target then
  43. Event:FireServer({isMouse=true,Target=t,Hit=h})
  44. end]],Player.Character)
  45. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  46. wait(3)
  47. local h = Instance.new('Message')
  48. h.Text = 'Found error in ROBLOX Client retrying in 5'
  49. h.Text = 'LOADING ROBLOX CLIENT 1%.'
  50. h.Text = 'LOADING ROBLOX CLIENT 10%.'
  51. h.Text = 'LOADING ROBLOX CLIENT 20%.'
  52. h.Text = 'LOADING ROBLOX CLIENT 30%.'
  53. h.Text = 'LOADING ROBLOX CLIENT 40%.'
  54. h.Text = 'LOADING ROBLOX CLIENT 50%.'
  55. h.Text = 'LOADING ROBLOX CLIENT 60%.'
  56. h.Text = 'LOADING ROBLOX CLIENT 70%.'
  57. h.Text = 'LOADING ROBLOX CLIENT 80%.'
  58. h.Text = 'LOADING ROBLOX CLIENT 90%.'
  59. h.Text = 'LOADING ROBLOX CLIENT 100%.'
  60. h.Text = 'Roblox Client Is Loaded! Keep playing.'
  61. wait(3)

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