Web Sling Simulator Roblox

Web Sling Simulator RobloxWeb Sling Simulator Roblox

Jul 12th, 2017
Never

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  1. local Character = Player.Character or Player.CharacterAdded:Wait()
  2. local Camera = workspace.CurrentCamera
  3. --// Services
  4. local ReplicatedStorage = game:GetService('ReplicatedStorage')
  5. local RunService = game:GetService('RunService')
  6. --// Main
  7. local Humanoid = Character:FindFirstChild('Humanoid')
  8. Humanoid.JumpPower = 100
  9. end
  10. local Clicked = false
  11. if Clicked false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then
  12. local Pos = Mouse.Hit.p
  13. --// I have this commented out if you want an animation. (Might be glitchy!)
  14. -- local Anim = Instance.new('Animation',Character)
  15. -- PlayAnim = Character:WaitForChild('Humanoid'):LoadAnimation(Anim)
  16. if Character:FindFirstChild('HumanoidRootPart') then
  17. local Sound = Instance.new('Sound',Character.HumanoidRootPart)
  18. Sound.SoundId = 'rbxassetid://231731980' -- Web sound, you may change this sound id if you want ;)
  19. end
  20. Part = Instance.new('Part',workspace)
  21. Part.Transparency = 1
  22. Part.CanCollide = false
  23. local Att0 = Instance.new('Attachment',Player.Character.LeftHand)
  24. Rope = Instance.new('RopeConstraint',Player.Character.LeftHand)
  25. Rope.Color = BrickColor.new('Institutional white')
  26. Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude
  27. Rope.Attachment1 = Att1
  28. --// Force
  29. Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart'))
  30. Force.Force = Camera.CFrame.lookVector * Vector3.new(10000,0,10000) -- Force added when you swing. You may change this.
  31. elseif Clicked true then
  32. Rope:Destroy()
  33. if Part then
  34. end
  35. Force:Destroy()
  36. -- if PlayAnim then -- This stop the animation
  37. -- end
  38. end)
  39. --// Climbing Web
  40. if Input.KeyCode Enum.KeyCode.Q then
  41. if Rope then
  42. while ClimbingWeb and Rope do
  43. Rope.Length = Rope.Length - 3 -- Basically, the higher the number, the faster it pulls you.
  44. end
  45. end
  46. if Input.KeyCode Enum.KeyCode.Q then
  47. end
  48. UIS.InputBegan:Connect(function(Input)
  49. ReleaseWeb = false
  50. ReleaseWeb = true
  51. Rope.Length = Rope.Length + 3 -- Same here, this is for going down though.
  52. end
  53. end
  54. if Input.KeyCode Enum.KeyCode.E then
  55. end
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